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Fallout script extender fose
Fallout script extender fose













fallout script extender fose

The Russian and Polish DVD versions are listed as unsupported.Īlso make sure you have FOSE v1.1b9 or higher, as listed on the link I gave. Make sure the patch installed correctly, then, because the error is pretty clear that you have an unrecognized version of the file. Lydia nekongo Posts: 3403 Joined: Wed 1:04 pm

fallout script extender fose

It was one in the brown/beige tone.ĮDIT: I re-read it, and I think I got it: there are different D2D versions, and FOSE is incompatible with the one protected by Starforce, is that it? what happened to the previous forum skins? I used to use one called something like tan, or tanned - maybe it's not the name. I'm asking because there's no way I'm gonna buy it if I couldn't use FWE and other absolutely essential mods that only work with FOSE.Īnd, since I'm here. I know it's possible, just don't know how (since you load the game through the app). How do I load FO3 via FOSE in the Steam version? and before that I made a shortcut pointing to FOSE executable, always worked like a charm.Īnyway, I came here to ask this: I have the standard version (bought at Direct2Drive as said), and I want to buy it again through Steam (50% off), this time the game of the year edition.

fallout script extender fose

how come the readme says that FOSE is incompatible with the D2D version and I use it here? Michael danso Posts: 3492 Joined: Wed 9:21 amĮr. Launching: GECK.exe (C:\Fallout\GECK.exe)Įdit: Also the debug log is not being generated anywhere in fallout's directory or subfolders, so it must be exiting way early. Plugin directory = C:\Fallout\Data\FOSE\Plugins\Ĭhecking plugin C:\Fallout\Data\FOSE\Plugins\\fose_plugin_example.dll The FOSE readmes are detecting the presence of my plugin, but nothing more is said.įOSE editor: initialize (version = 1.2.2 01050130) Fallout is 1.7 And I copied every file that came with the loader into my fallout directory. I even commented out the additional code I added so only the original template code was present, but after compiling and then testing it out the GECK editor still won't run. I have compared my plugin code to the template it everything is the same. Some DLL or COM thing shows up for a short while and then terminates though. GECK does not even show up in the process list in task manager. Ian Patt, for some reason after running the shortcut of fose loader.exe with -editor nothing opens up.















Fallout script extender fose